![]() ![]() ![]() If I now select said group I can for example set that to 0/0/0.īut this group Pivot is in the exact middle of my geometry. Now I can select (or simply not deselect) everything in the Scene Outliner and “Group them” / Ctrl+G. If I do it for the first time, I can select everything in the Contentbrowser and Click’n Drag it into the viepwport. Now the question: I have all the objects I want in UE4, but how do I get them into my level editor. ![]() (Do not combine meshes on import to achieve that) I want to build my level architecture and assets in C4D, do the UV Layout and export the entire scene in one scene and import the file so I can control each object individually. ![]() Do I need certain settings in the phong Tag to have it produce the right results? So, I add a tag and export but I still get an error message and the objects do not look correct. Now, the problem with C4D is that - unlike 3Ds Max or Maya - there is no such thing as “ smoothing groups” in the fbx-exporter.Īfter a bit of research I found that “ smoothing groups” equals the phong tag. I have an issue with the smoothing of objects. I have a couple of questions and a couple of things I already found out about the workflow with Cinema 4D that I would like to ask and share. ![]()
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